Girls Next Door
Version Update 8 – ChristmasUnreal EngineAbandoned

Girls Next Door

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(continuing) If on the one hand the game gets rid of griding, on the other hand the game loses the "realism", which would be you living there daily, choosing where to go, what time to go, etc. And it also loses the surprise effect, since the events have a title and an image that represents it, and you already have an idea of ​​what will happen. Some key choices end up creating skills, which end up being necessary for some option to appear. It would be interesting, but 90% choices end up generating the same result. Many VNs do this to create the illusion that our choices matter. But they end up being like a kinect novel. Another problem here is that if you choose something that will not generate another event, your event list is empty and you go through the days and nothing appears. The game "ends". And then you have to play the event again and choose the only option that will continue. In other words, you have no choice. It's just an OK game, but it's worth the download.
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The writing is good in the sense that it's not long, and you read without feeling like pressing SKIP. However, there is no great story. It's you living in a house and interacting with the women who also live in it. The game always has the same music. Few images per scene. There are a few sound effects. The renders are good, but when it comes to the vagina and anus, the 3D model used is not very good. the butt is also deformed. There are no animations in 95% of the game. Just towards the end. And they are OK. The differential of this game is that you choose the events as if the game were divided into scenes. you press skip time to advance the time and day until the event can be chosen.

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