Seven Kingdoms: The Princess Problem (or 7KPP for short) focuses on player choice, customization and consequences. Politics and people are the core challenge of the game. (And it challenging. So much so a story mode has been created for those who prefer their failures to end up less game-endy.) - A fantasy, politics, Otome visual novel with roleplaying and simulation aspects inspired by interactive fiction, Bioware and current English Otome games, 7KPP is not quite like anything that has come before. - Spanning seven weeks of gameplay, almost a million words of content, 12 different romance/marriage routes (3 of which are with female characters) hundreds and hundreds of choices, a detailed character creation that has has over 40 stats to master, including personality traits, a choice from six separate backgrounds (all with their own storylines and unique reactions, choices and dialogue) and world-changing outcomes that vary with every choice you make, 7KPP is massively replayable.
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