Open at Nine
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Open at Nine

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(continue) Then, after a few days, the game shows an interaction in story mode, with a static image of the characters in the foreground, where only the facial expression changes and we read texts describing actions that we are not seeing in the drawings. there is also voice acting in the girls' lines. In this mode we see animated scenes. The animations are well done and fluid (as we can see in the screnshots) but generally stay in the same position with just a few changes. I gave up playing. I only played with 4 girls. The management game is boring and the story part too, since we don't influence anything, we don't control anything. It's basically a boring kinetic story. I suggest playing "Quickie: A Love Hotel Story" which is a much better management and sandbox and more sexually arousing!
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The game has music, sound effects, a quick menu with Auto and Skip. The drawings are good, but not many drawings. In most of the management game we only have the icons and voice acting of them saying things in Japanese. The game is basically you see the customer's preferences and choose a woman for him. then you drag them both into a room. and we don't see anything, we only see the result: money, - stamina, items etc. Every woman has stamina and other attributes. and we can use items that customers leave to change attributes. It's pretty boring and repetitive! and the worst is that we always have to listen to the same annoying music when we put the couple in the room and press Start in each round. and there are 5 rounds. You earn money and can hire new girls.

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