It's an RPG game and the story evolves around a young girl who lives in a small village with her family. The game uses a time system, more specifically 7 days in a week and 4 periods of time (), which specifies and controls some time-dependent events. - Currently the game is lacking the quantity & quality of the renders that i wanted to use in total, but that's only because I don't have the resources & knowledge to create them. Should I gather the required amount of money for them, trust me, there will be more than plenty.
Quite a fine start, but stops just when it's really getting started. Unfortunately, the beginning spends too much time on situations where a weak girl submits to everything proposed to her. The player can take some pleasure pushing the naive protagonist into obvious traps, only lasts a moment though. When the corruption starts to become more subtle however, when the girl can finally take some risks, this is the end of content of this abandoned game. The rendering is not the problem here, it's more the lack of inspiration at stake.
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